User research is a crucial point for following a user-centered design approach. However, smaller teams may not have the resources to prioritize it.
In this session, we will cover the value of doing research, choosing the right methods. Organizing and running research in just a few steps with minimal resources, to get user feedback that will help improve your product.
These methods can be applied by designers, engineers or any team member. We will go through the process step by step, using examples from research conducted for various open source projects like GNOME, Thunderbird, I2P, Briar, HTTPS Everywhere.
Most importantly, we will discuss how to effectively use the results to have an impact on the development decision-making process.
How do you design a user experience to guide both newcomer activists as well as the advanced data researchers?
As part of my role at Censored Planet I have explored this question. How can we empower researchers and activists make use of our data and findings. Our tools measure internet censorship in 170 countries automatically by quering requests without putting individuals at potential risk.
During this session we will go over the Censored Planet methodology and why this work is so important for Internet Freedom and Freedom of Speech. We will have a look at an overview of the new design system and visual identity which aims to support making the user experience easier and more accessible for researchers. During this process we have been going through some interesting challenges which not traditional digital products don't come across often.
UI/UX is a craft. The more you practice it, the better you are at it. Some people argue that you need to have 'good taste' in order to be a designer, to be the 'artsy type'. While this might be true for Graphic Design, Branding and Visual Arts in general, when it comes to Interface, Interaction and Product Design, the focus is more on practicality and 'common sense'.
I will present some general UI/UX tips & tricks that will help you design better. Everyone should know the basic principles and patterns of design, and once you understand them you will naturally integrate them in your work.
For everyone who doesn’t know what exactly we do, this is a short intro to our collective: We work to raise the profile of good design in open source software, and connect developers & designers to make it happen.
We run an Open Source Design community forum, organize design tracks at well-known events like ApacheCon (hi there! 👋), FOSDEM, FOSSASIA, OpenTechSummit, etc., have a job board to get designers involved, provide open design resources to developers & designers, and more.
This session will introduce you to our activities, what we have planned, and how you can get involved! 😊
But what is design? And what makes one a designer?
We will dive into the history of design from engineering, art and science perspective. Explore design as a set of tools and methods that anyone can pick and use despite the fact if you consider yourself a professional designer or not.
This talk will be about establishing good ethical guidelines and standards for user research for the software proejcts.
It will focus on why ethical research is important in user-centred design, how to do ethical user research in open source projects. It will also explain how to establish a trusting relationship with participants.
The speaker has contributed to a number of open source projects including, SecureDrop, an open-source software platform for secure communication between journalists and whistleblowers.
This talk will be about how we established good ethical guidelines and standards for user research.
While I was working as the only designer of the Yocto Project, the embedded Linux engineers in my office did something remarkable. They mustered the patience and the energy to teach Git to yours truly. They did it in stages: they started by how to clone a repository and how to check out its branches, taught me about remotes and how to create my own branches, how to commit my changes, and the etiquette of good commit messages. One glorious day, they decided I was ready to push to a remote repository. By golly I felt powerful. I had mastered Git's mysteries!
Becoming familiar with Git's basic concepts and commands took the best part of 2 years, but it was worth every minute. As a designer, learning Git made me more resilient, more independent and more useful to my development team. In short: a better designer.
In this talk, I will try to convince developers that they should invest time and effort in teaching Git to the designers they work with, what they have to gain from it, and how to go about it.
In this talk I will highlight our experience with the Usability Lab program from Open Tech Fund and how FOSS projects can apply and receive design help from this Lab.
This program offers help with Usability Audits, Usability and User Experience (UX) Consultations, Usability Testing, User Research and User Studies, UX Design and Style Guides.
Two successful examples that will be unfolded are our work on the Briar Project and Thunderbird, the difficulties we encountered and how we managed to overcome them.